UI Design Foundations: From Zero to First Portfolio Piece

4 min 04/07/26 961 views 6 weeks
UI Design Foundations: From Zero to First Portfolio Piece

Most people who want to get into UI design spend weeks watching tutorials without ever opening a design tool. This program is structured differently — you start designing on day one.

What this course covers

We go through the core building blocks: grids, spacing systems, color palettes, and typography scales. These are not abstract concepts. You will work with real Figma files and learn why a 4px baseline grid matters when a developer hands off your design.

Who fits this program

People switching from graphic design, front-end development, or a completely unrelated field. No prior experience with UI tools is required. Basic computer literacy is enough to start.

Practical focus over theory

Each module ends with a small project — a login screen, a settings page, a simple dashboard card. By the end of week 6, you have 4 finished screens you built yourself. Not templates. Not copied work.

How feedback works

You submit your work and get written critique from a practicing designer within 48 hours. Comments are specific: not just this looks off but here the contrast ratio drops below 3:1 and here the tap target is under 44px.

Realistic expectations

Six weeks is enough to understand the fundamentals and produce solid beginner work. It is not enough to become a senior designer. Graduates who go on to get junior roles typically spend another 3 to 6 months building their portfolio after finishing the course.

All course materials remain accessible for 12 months after your cohort ends.

Learning Program

  1. Week 1 — Visual fundamentals

    Grids, spacing, alignment. Why these rules exist and when designers break them intentionally.

  2. Week 2 — Color and contrast

    Building a color system from scratch. WCAG contrast requirements explained through real screen examples.

  3. Week 3 — Typography in interfaces

    Scale, line height, type pairing. Practical difference between a heading hierarchy that works and one that confuses users.

  4. Week 4 — Components and states

    Buttons, inputs, cards. Designing hover, focus, error, and disabled states in Figma.

  5. Week 5 — Layout and responsive thinking

    How screens adapt from desktop to mobile. Auto layout in Figma as a practical tool, not a feature to memorize.

  6. Week 6 — Portfolio project

    Full screen design with critique session. Preparing your work for a portfolio case study.

4200 UAH One-time payment. Installment available — split into 2 payments without interest.
Enrollment progress 8 remaining
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