Accessible Interface Design: WCAG in Practice

4 min 05/14/26 674 views 5 weeks
Accessible Interface Design: WCAG in Practice

Accessibility is treated as a checklist by most teams. It works better as a design habit.

Why many accessible designs still fail users

Passing an automated accessibility audit covers roughly 30% of real access barriers. The rest come from layout decisions, interaction patterns, and content structure that no scanner can catch. A form that passes contrast checks can still be unusable if the error messages appear away from the fields that triggered them.

Course structure

The program runs over 5 weeks. Each week focuses on a specific category of accessibility — visual, motor, cognitive, and auditory — and ends with a critique of a real product screen you analyze and redesign.

Standards without the jargon

WCAG 2.2 success criteria are dense reading. We translate each relevant criterion into a design question. Does this color combination meet 4.5:1 for normal text? Does this interaction require precise pointer control? Can this form be completed using only a keyboard? These questions become part of your design review process.

Assistive technology testing

You test two screens using VoiceOver on macOS and NVDA on Windows. No prior experience with screen readers is needed. The goal is not to become an assistive technology expert but to experience firsthand what the reading order and focus sequence of your design actually communicate.

Whom this course helps

Designers at any level who want to make accessible design a natural part of their workflow rather than a final audit step. Prior UI design experience is required — this course does not teach the basics.

A WCAG 2.2 quick-reference card and a Figma accessibility annotation kit are included with enrollment.

Learning Program

  1. Week 1 — Color and contrast

    Contrast ratios for text, UI components, and graphics. Non-color indicators for state and meaning.

  2. Week 2 — Keyboard and focus management

    Focus order, visible focus indicators, skip navigation. Designing for keyboard-only users.

  3. Week 3 — Motor accessibility

    Touch target sizing, pointer cancellation, drag-and-drop alternatives. Reducing precision requirements.

  4. Week 4 — Cognitive accessibility

    Reading level, error prevention, consistent navigation, timeout warnings. Reducing cognitive load through structure.

  5. Week 5 — Screen reader testing and audit

    Hands-on testing with VoiceOver and NVDA. Annotating designs for developers. Running a manual accessibility audit on a real screen.

3900 UAH Group discount available for teams of 3 or more enrolling together — contact us before payment.
Enrollment progress 12 remaining
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